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- 2016 Chronicle of IP Cases in China
- Case 1 : Fei Cheng Wu Rao trademark case
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- Will Ex-Employees Take Away Trade Secrets?
- Once a long-time employee leaves, he may jump to a competitor or start his own company.
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- The Use of Client Reliance in Defense of Trade Secrets
- Paragraph 2, Article 13 of Interpretation of the Supreme People's Court on Some Issues Concerning the Application of Law in the Trial of Civil Cases Involving Unfair Competition (Interpretation)
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- Non-Competition Agreement is An Important Method for the Protection of Trade Secrets
- Non-Competition designed on the basis of a balance of rights
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- Analysis on Predicament of Protecting Trade Secrets
- Trade secrets refers to any technology information or business operation information which is unknown to the public
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- Reasonable Solutions to Disputes on Adaptation of Online Games —A Review of Recent Judicial Cases
- With the roaring trend of IP adaptation, there are recently more and more cases on adaptation disputes between literatures and online games. In these cases, obligees bring actions by reasons from infr
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- Legal Solution for Improper Adaption of Online Games
- There were 171 listed game enterprises in China in 2015, of which the market value was 476 thousand billion Yuan, making China the biggest game market in the world. The concept of pan-entertainment ev
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- Game Adaptation: Judicial Cognizance of "Originality"
- Recently, there are two popular types of game adaptation: one is the adaptation of novels, films and TV plays into games and the other is the adaptation of a game into another game. In the judicial pr
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- Exercise of the Right of Adaptation of Online Games and Infringement Deciding
- With the development of the over-entertainment industry, joint operation of films and games has become a general direction of the developing online gaming industry. Adaptation of popular fictions, fil
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- Common Legal Issues in the Adaptation of Online Games
- The 38th CNNIC Report shows that, of the online entertainment applications, online games rank only second to online music and online videos in terms of the number of users, up to 55.1%.